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	<title>iClone Certified Training</title>
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	<link>http://iclonecertifiedtraining.wordpress.com</link>
	<description>Tips &#38; Techniques from James C. Martin</description>
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		<title>iClone Certified Training</title>
		<link>http://iclonecertifiedtraining.wordpress.com</link>
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			<item>
		<title>iClone 4.0 Showcase &#8220;Kingdoms of our Own&#8221; by Jim Morrison</title>
		<link>http://iclonecertifiedtraining.wordpress.com/2009/10/22/iclone-4-0-showcase-kingdoms-of-our-own-by-jim-morrison/</link>
		<comments>http://iclonecertifiedtraining.wordpress.com/2009/10/22/iclone-4-0-showcase-kingdoms-of-our-own-by-jim-morrison/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 04:27:06 +0000</pubDate>
		<dc:creator>jamescmartin</dc:creator>
				<category><![CDATA[MartinBros. Media]]></category>

		<guid isPermaLink="false">http://iclonecertifiedtraining.wordpress.com/?p=1134</guid>
		<description><![CDATA[
This is an iClone 4.0 showcase created in 3 hours starring Jim Morrison. American rock singer and poet who achieved after his death a cult position among fans. Morrison wished to be accepted as a serious artist, and he published such collections of poetry as An American Prayer (1970) and The Lords and The New Creatures [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iclonecertifiedtraining.wordpress.com&blog=4425155&post=1134&subd=iclonecertifiedtraining&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://www.youtube.com/watch?v=VYc9yePQUzk"><span style="text-align:center; display: block;"><a href="http://iclonecertifiedtraining.wordpress.com/2009/10/22/iclone-4-0-showcase-kingdoms-of-our-own-by-jim-morrison/"><img src="http://img.youtube.com/vi/VYc9yePQUzk/2.jpg" alt="" /></a></span></a></p>
<p>This is an iClone 4.0 showcase created in 3 hours starring Jim Morrison. American rock singer and poet who achieved after his death a cult position among fans. Morrison wished to be accepted as a serious artist, and he published such collections of poetry as An American Prayer (1970) and The Lords and The New Creatures (1971). The song lyrics Morrison wrote for The Doors much reflected the tensions of the time – drug culture, the antiwar movement, avant-garde art. With his early death Morrison has been seen as a voluntary victim of the destructive forces in pop culture. However, he was not ignorat about the consequences of fame and his position as an idol. Morrison once confessed that &#8220;We&#8217;re more interested in the dark side of life, the evil thing, the night time.&#8221;  This is his &#8220;Kingdoms of our Own&#8221; from the Jim Morrison Scrapbook by: James Henke.</p>
<div id="attachment_1135" class="wp-caption alignnone" style="width: 610px"><img class="size-medium wp-image-1135" title="The Lizard Kings 'Kingdoms of Our Own'" src="http://iclonecertifiedtraining.files.wordpress.com/2009/10/the-lizard-kings-kingdoms-of-our-own.jpg?w=600&#038;h=480" alt="The Lizard King and his Kingdoms" width="600" height="480" /><p class="wp-caption-text">The Lizard King and his Kingdoms</p></div>
Posted in MartinBros. Media  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/iclonecertifiedtraining.wordpress.com/1134/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/iclonecertifiedtraining.wordpress.com/1134/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/iclonecertifiedtraining.wordpress.com/1134/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/iclonecertifiedtraining.wordpress.com/1134/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/iclonecertifiedtraining.wordpress.com/1134/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/iclonecertifiedtraining.wordpress.com/1134/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/iclonecertifiedtraining.wordpress.com/1134/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/iclonecertifiedtraining.wordpress.com/1134/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/iclonecertifiedtraining.wordpress.com/1134/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/iclonecertifiedtraining.wordpress.com/1134/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iclonecertifiedtraining.wordpress.com&blog=4425155&post=1134&subd=iclonecertifiedtraining&ref=&feed=1" /></div>]]></content:encoded>
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			<media:title type="html">KentuckyFACE</media:title>
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			<media:title type="html">The Lizard Kings 'Kingdoms of Our Own'</media:title>
		</media:content>
	</item>
		<item>
		<title>Softness Strengths and Sliders in iClone 4.0</title>
		<link>http://iclonecertifiedtraining.wordpress.com/2009/10/20/softness-strengths-and-sliders-in-iclone-4-0/</link>
		<comments>http://iclonecertifiedtraining.wordpress.com/2009/10/20/softness-strengths-and-sliders-in-iclone-4-0/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 10:27:05 +0000</pubDate>
		<dc:creator>jamescmartin</dc:creator>
				<category><![CDATA[iClone Tip of the Day]]></category>

		<guid isPermaLink="false">http://iclonecertifiedtraining.wordpress.com/?p=1108</guid>
		<description><![CDATA[
What&#8217;s up iCloners, today&#8217;s tip deals with some of the finer details to your scene that were previously unable to be edited. Today&#8217;s tip focuses on Softness Strengths and Sliders in iClone 4.0. But more specifically, with the Softness values of both Water and Particle Effects. Why these two areas your ask? Well, I&#8217;m sure [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iclonecertifiedtraining.wordpress.com&blog=4425155&post=1108&subd=iclonecertifiedtraining&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><span style="text-align:center; display: block;"><a href="http://iclonecertifiedtraining.wordpress.com/2009/10/20/softness-strengths-and-sliders-in-iclone-4-0/"><img src="http://img.youtube.com/vi/m2gRFCFfVCM/2.jpg" alt="" /></a></span></p>
<p>What&#8217;s up iCloners, today&#8217;s tip deals with some of the finer details to your scene that were previously unable to be edited. Today&#8217;s tip focuses on <strong>Softness Strengths and Sliders in iClone 4.0. </strong>But more specifically, with the <strong>Softness </strong>values of both <strong>Water </strong>and <strong>Particle Effects. </strong>Why these two areas your ask? Well, I&#8217;m sure iClone veterans out there can and will tell you that the additions of both <strong>Water </strong>and <strong>Particle Effects</strong> to iClone were ground-breaking features when they were included into the iClone toolset, however cool they were at the time, they still had minor visible flaws. These issues were unable to be modified, thus, the only way to properly deal with these hard edged eye soars was through creative camera placement. Now, whenever you access a <strong>Water </strong>or <strong>Particle Effect</strong> you will find located in the <strong>Modify Panel </strong>there will be a <strong>Slider </strong>control that will allow you to adjust the amount of <strong>Edge Softness </strong>applied to any <strong>Water </strong>or <strong>Particle Effect </strong>in the scene. For <strong>Water </strong>you will need to locate the <strong>Advanced Water Parameters </strong>portion of the <strong>Modify Panel </strong>and then find the <strong>Edge Softness Slider.  </strong>For adjusting the edges of <strong>Particle Effects </strong>you must locate the <strong>Softness Strength Slider</strong> under the <strong>Particle Setting </strong>portion of the <strong>Modify Panel. </strong>Follow the steps below or view the free training resource above to see how in iClone 4.0 using <strong>Softness Strengths and Sliders </strong>will ensure you never have &#8220;hard edge&#8221; issues again.</p>
<ul>
<li>Go to the <strong>Set Tab</strong></li>
<li><strong>Click </strong>the <strong>Terrain </strong>button</li>
<li><strong>Place </strong>a <strong>Terrain </strong>into the scene by <strong>Double clicking </strong>one of the <strong>Terrain templates</strong> in the <strong>Content Manager</strong></li>
<li><strong>NOTE: </strong>For this example I have used the <strong>Canyon Terrain Template</strong></li>
<li><strong>Place </strong>a <strong>Water template </strong>into the scene</li>
<li>While under the <strong>Set Tab</strong> select the <strong>Water </strong>button</li>
<li><strong>Place </strong>a <strong>Water template </strong>into the scene by <strong>Double clicking </strong>one of the <strong>Water templates</strong> in the <strong>Content Manager</strong></li>
<li>Locate the <strong>Advanced Water Parameters </strong>portion of the <strong>Modify Panel</strong></li>
<li>Find the <strong>Edge Softness Slider</strong> to begin making adjustments to the <strong>Waters</strong> edge</li>
<li><strong>Click </strong>and <strong>Drag </strong>the <strong>Edge Softness Slider </strong>to a high value to create a high degree o edge softness</li>
<li><strong>Place </strong>a <strong>Particle Effect  </strong>into the scene</li>
<li>While under the <strong>Set Tab</strong> select the <strong>Paricle </strong>button</li>
<li><strong>Place </strong>a <strong>Particle Effect </strong>into the scene by <strong>Double clicking </strong>one of the <strong>Particle templates</strong> in the <strong>Content Manager</strong></li>
<li><strong>NOTE: </strong>For this example I use the <strong>FOG</strong> Particle Effect template</li>
<li>Locate the <strong>Particle Settings </strong>portion of the <strong>Modify Panel</strong></li>
<li>Find the <strong>Softness Strength Slider</strong> to begin making adjustments to the <strong>Particles</strong> edge</li>
<li><strong>Click </strong>and <strong>Drag </strong>the <strong>Softness Strength Slider </strong>to a high value to create a high degree o edge softness</li>
</ul>
<p><strong>Softness Strengths and Sliders in iClone 4.0</strong> are just a couple of the new functions specifically meant to crank up the realistic qualities of a scene. The simple adjustment of a single slider can make a drastic change to the look and feel of a shot when you factor in elements such as <strong>Water and Particle Effects</strong> and how the viewer visually translates what you have developed in the scene. Making sure that all aspects of a project are taking full advantage of the customizable attibutes available to them will help to ensure that your next production will convey a sence of quality and realism. Make sure you don&#8217;t miss getting a first-hand look at the <strong>Softness Strengths and Sliders in iClone 4.0</strong> in action in the free training resource video above, so you too can take advantage of these cool new tools. Enjoy!</p>
<div id="attachment_1109" class="wp-caption alignnone" style="width: 610px"><img class="size-medium wp-image-1109" title="The Softness Sliders in iClone4" src="http://iclonecertifiedtraining.files.wordpress.com/2009/10/the-softness-sliders-in-iclone4.jpg?w=600&#038;h=480" alt="Soft edges for your Particle Effects and Water bodies ow available" width="600" height="480" /><p class="wp-caption-text">Soft edges for your Particle Effects and Water bodies ow available</p></div>
Posted in iClone Tip of the Day  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/iclonecertifiedtraining.wordpress.com/1108/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/iclonecertifiedtraining.wordpress.com/1108/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/iclonecertifiedtraining.wordpress.com/1108/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/iclonecertifiedtraining.wordpress.com/1108/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/iclonecertifiedtraining.wordpress.com/1108/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/iclonecertifiedtraining.wordpress.com/1108/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/iclonecertifiedtraining.wordpress.com/1108/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/iclonecertifiedtraining.wordpress.com/1108/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/iclonecertifiedtraining.wordpress.com/1108/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/iclonecertifiedtraining.wordpress.com/1108/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iclonecertifiedtraining.wordpress.com&blog=4425155&post=1108&subd=iclonecertifiedtraining&ref=&feed=1" /></div>]]></content:encoded>
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			<media:title type="html">KentuckyFACE</media:title>
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			<media:title type="html">The Softness Sliders in iClone4</media:title>
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		<title>Head Randomization in iClone 4.0</title>
		<link>http://iclonecertifiedtraining.wordpress.com/2009/10/15/head-randomization-in-iclone-4-0/</link>
		<comments>http://iclonecertifiedtraining.wordpress.com/2009/10/15/head-randomization-in-iclone-4-0/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 06:14:36 +0000</pubDate>
		<dc:creator>jamescmartin</dc:creator>
				<category><![CDATA[iClone Tip of the Day]]></category>

		<guid isPermaLink="false">http://iclonecertifiedtraining.wordpress.com/?p=1100</guid>
		<description><![CDATA[
What&#8217;s up iCloners, let me ask you this&#8230;have you ever wanted a new design for a characters face but didn&#8217;t want to spend the time adjusting the Facial Features? Well then, today&#8217;s tip is for you, this tutorial focuses on the new Randomize feature in iClone 4.0. This new feature allows you to make a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iclonecertifiedtraining.wordpress.com&blog=4425155&post=1100&subd=iclonecertifiedtraining&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div class="mceTemp"><span style="text-align:center; display: block;"><a href="http://iclonecertifiedtraining.wordpress.com/2009/10/15/head-randomization-in-iclone-4-0/"><img src="http://img.youtube.com/vi/_-Sdy2gqR60/2.jpg" alt="" /></a></span></div>
<p class="mceTemp">What&#8217;s up iCloners, let me ask you this&#8230;have you ever wanted a new design for a characters face but didn&#8217;t want to spend the time adjusting the Facial Features? Well then, today&#8217;s tip is for you, this tutorial focuses on the new <strong>Randomize feature in iClone 4.0</strong>. This new feature allows you to make a single click and instantly randomize the Head Shape and Face design. Located in the Modify Panel, you can quickly and easily access this tool and begin creating countless random Head Shapes and Face designs, then save them for future use in iClone. The new <strong>Randomize feature </strong>offers a solution to those film-makers out there that don&#8217;t want to simply reuse Reallusion&#8217;s default character Head templates, allowing them to change the appearance of a character in 1 click is a time saving and customizable solution. How is it a customizable solution you ask? Simple, you just need to set a different <strong>Variation value</strong> and then click the <strong>Randomize button</strong> for each different Head shape or Face design you wish to create. These techniques plus a little extra are included in the free training resource video above, or feel free to follow the steps below to begin creating your own <strong>Head Randomization in iClone 4.0</strong></p>
<div class="mceTemp">
<ul>
<li><strong>Add </strong>an <strong>Avatar</strong> into the scene</li>
<li><strong>Select </strong>the <strong>HEAD Tab</strong> from the top</li>
<li><strong>Click </strong>the <strong>FACES </strong>button if it is not already selected by default</li>
<li>In the <strong>Modify Panel</strong> locate the <strong>Facial Features </strong>portion of the menu</li>
<li><strong>Click </strong>the <strong>Randomize button</strong> to automatically create a random design to the avatars Head Shape</li>
<li><strong>NOTE: </strong>This will instantly change the Head Shape and Face design of the avatar, to return to the previous design make sure to use <strong>HOTKEY: (Ctrl + Z) </strong>for undo</li>
<li><strong>Click and Drag </strong>the <strong>Variation slider </strong>to customize the amount of random change the Face receives with each click of the <strong>Randomize button</strong></li>
<li>After you are pleased with the general <strong>Head Shape and Face design </strong>you can begin to edit individual Facial Features by <strong>clicking the Face Feature</strong> and using the sliders provided to edit each area</li>
<li>To place a new <strong>Eye Template</strong> into your characters randomized Face design, <strong>click </strong>the <strong>EYES button</strong></li>
<li>In the <strong>Content Manager </strong>on the left, notice the <strong>Eye Templates</strong> provided for you to choose from</li>
<li><strong>Double click </strong>the <strong>Eye Template </strong>you want to use for your new character </li>
<li>To place a new <strong>Mouth Template</strong> into your characters randomized Face design, <strong>click </strong>the <strong>MOUTH button</strong></li>
<li>In the <strong>Content Manager </strong>on the left, notice the <strong>Teeth Templates</strong> provided for you to choose from</li>
<li><strong>Double click </strong>the <strong>Teeth Template </strong>you want to use for your new character </li>
<li>To <strong>Save </strong>your new <strong>Randomized Head, click </strong>the <strong>ADD button </strong>indicated by the (+) icon at the bottom of the <strong>Content Manager</strong></li>
<li><strong>Name </strong>and <strong>Save </strong>your file for future use on any avatar you wish</li>
</ul>
</div>
<p><strong>Head Randomization in iClone 4.0</strong> is one of the many new and innovative features included in the 4.0 upgrade. This feature is so handy in-fact it almost is going to feel like cheating to some of you old Pros out there if your anything like me. The simple addition of the <strong>Variation slider</strong> is enough to give you pin point control when producing with this tool, but you will certainly find yourself using the <strong>Randomize feature</strong>  along side the traditional Facial Feature editing abilities. A time saver, for sure, a new tool that helps every user at both the beginner and advanced levels&#8230;you bet, a Facial Feature randomizing tool better in a real-time package out there&#8230;you just won&#8217;t find it. Don&#8217;t miss out on  <strong>Head Randomization in iClone 4.0.</strong></p>
<div id="attachment_1102" class="wp-caption alignnone" style="width: 610px"><img class="size-medium wp-image-1102" title="The Head Randomization Tool in iClone4" src="http://iclonecertifiedtraining.files.wordpress.com/2009/10/the-head-randomization-tool-in-iclone4.jpg?w=600&#038;h=480" alt="Create countless Heads with the new Randomize feature" width="600" height="480" /><p class="wp-caption-text">Create countless Heads with the new Randomize feature</p></div>
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			<media:title type="html">KentuckyFACE</media:title>
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			<media:title type="html">The Head Randomization Tool in iClone4</media:title>
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		<title>Facial Animation Part 3: Face Key Creation in iClone 4.0</title>
		<link>http://iclonecertifiedtraining.wordpress.com/2009/10/08/facial-animation-part-3-face-key-creation-in-iclone-4-0/</link>
		<comments>http://iclonecertifiedtraining.wordpress.com/2009/10/08/facial-animation-part-3-face-key-creation-in-iclone-4-0/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 22:11:36 +0000</pubDate>
		<dc:creator>jamescmartin</dc:creator>
				<category><![CDATA[iClone Tip of the Day]]></category>

		<guid isPermaLink="false">http://iclonecertifiedtraining.wordpress.com/?p=1090</guid>
		<description><![CDATA[Hey hey, iCloners out there, if your like me and can&#8217;t get enough of the new Facial Animation functions in iClone 4.0 then today&#8217;s tip is for you. This tutorial focuses on Face Key creation, Facial Bone Animation, Face Feature Posing and other lip-sync fine-tuning techniques. But first, let&#8217;s talk about what the new Face [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iclonecertifiedtraining.wordpress.com&blog=4425155&post=1090&subd=iclonecertifiedtraining&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div id="attachment_1094" class="wp-caption alignnone" style="width: 610px"><img class="size-medium wp-image-1094" title="Facial Animation Part 3 The Face Key Tool" src="http://iclonecertifiedtraining.files.wordpress.com/2009/10/facial-animation-part-3-the-face-key-tool.jpg?w=600&#038;h=480" alt="Unlock the power of the Face Key Tool" width="600" height="480" /><p class="wp-caption-text">Unlock the power of the Face Key Tool</p></div>
<p>Hey hey, iCloners out there, if your like me and can&#8217;t get enough of the new <strong>Facial Animation </strong>functions in <strong>iClone 4.0 </strong>then today&#8217;s tip is for you. This tutorial focuses on <strong>Face Key creation, Facial Bone Animation, Face Feature Posing </strong>and other lip-sync fine-tuning techniques. But first, let&#8217;s talk about what the new <strong>Face</strong> <strong>Key </strong>feature, it&#8217;s a new menu that allows users to create facial morphing animation that is&#8230;get ready for it&#8230;able to be keyframed. Not only that but it can also be used in the same manner as <strong>The Puppeteering Panel </strong>(<em>See Part </em>2) to create facial expressions. That is the difference between <strong>Facial Bone Animation </strong>and <strong>Face Feature Posing, </strong><strong>Facial Bone Animation </strong>is used to manipulate the <strong>Facial Bones </strong>and create the facial morphing animation itself, check out how I make the Jimmy Toon&#8217;s nose grow in the video below to see an example of this aspect. <strong>Face Feature Posing </strong>is also a standard function inside the <strong>Face Key </strong>menu that allows users to quickly and easily create facial expression using keyframe creation. All these keyframes will be viewable on the Timeline in the <strong>Facial Layer Track</strong>. It&#8217;s a fun and easy to use new addition to your iClone <strong>Facial Animation </strong>abilities, so give it a try by following the steps below or watch the free training resource provided at the bottom of the post.</p>
<ul>
<li><strong>Add </strong>an <strong>Actor </strong>into the scene</li>
<li><strong>Click </strong>the <strong>Animation </strong>Tab</li>
<li><strong>Select </strong>the <strong>Facial Animation </strong>button</li>
<li><strong>Create a Basic Script </strong>(<em>See Part </em>1) for your character</li>
<li><strong>NOTE: </strong>In this example I use my real voice for the voice of my actor by <strong>Recording my own voice </strong>directly</li>
<li>After applying Facial Animation to your Actor, <strong>Open </strong>the <strong>Face Key Tool</strong></li>
<li><strong>Select </strong>the <strong>FACE KEY </strong>button in the <strong>Modify Panel </strong>to open the menu</li>
<li>Begin creating <strong>Facial Layer keyframes</strong> using the <strong>Face Key Tool</strong></li>
<li><strong>NOTE: </strong>To view the keyframes you are about to create open the <strong>Timeline </strong>using <strong>HOTKEY: (F3) </strong>and then <strong>click </strong>the <strong>FACE </strong>tab to view the <strong>Viseme, Expression, </strong>and <strong>Facial Layer Track</strong></li>
<li>Notice the 2 sections of the <strong>Face Key </strong>menu, <strong>Muscle</strong> and<strong> Detail</strong>, select<strong> Detail</strong></li>
<li>Notice the <strong>Right Face, Front Face, </strong>and <strong>Left Face </strong>tabs at the top in <strong>Detail </strong>mode</li>
<li>Edit the <strong>Face Bones </strong>by <strong>clicking and dragging </strong>the <strong>Node </strong>you want to change in either <strong>Right Face, Front Face, </strong>or <strong>Left Face </strong>modes</li>
<li><strong>Move forward in time </strong>in your project and then make another <strong>Edit </strong>to the <strong>Face Bones</strong>to create keyframed facial morphing animation</li>
<li>To create <strong>Face Feature Posing </strong>you need to <strong>select </strong>the <strong>Muscle </strong>mode now in the <strong>Face Key </strong>menu</li>
<li><strong>NOTE: </strong>This will allow you to select <strong>Solo-Features </strong>of the face and edit them to create <strong>Expression</strong></li>
<li>Again <strong>move forward in time </strong>in your project and then make an <strong>Edit </strong>to the <strong>Face Feature Pose</strong>to create keyframed facial Expression animation</li>
<li>Begin <strong>selecting Solo-Feature </strong>areas such as the Eyes (<em>as seen in the video below</em>)</li>
<li><strong>Select </strong>the <strong>Rotate </strong>or <strong>Orbit </strong>tool from the bottom left of the <strong>Face Key </strong>interface and then <strong>Click </strong>and <strong>Drag </strong>to make edits to the features position</li>
<li><strong>Repeat </strong>the previous 2 steps until you are pleased with the<strong> Face Feature Pose </strong>you have created</li>
</ul>
<p><strong>Face Key creation </strong>in <strong>iClone 4.0</strong> is a long-overdue addition to the <strong>Facial Animation </strong>and editing tool set. I remember my first question when Head morphing edit capabilities were introduced in iClone 3.0 was&#8230;&#8221;Can I keyframe that?&#8221; And now that answer is YES in iClone 4.0. Combine the skills you will learn from <strong>Facial Animation Parts:1, 2 and 3 </strong>in the new real-time production environment and you are now fully equiped to take on even the most complex of scripts and performances. <strong>The Face Key Tool </strong>opens up tons of options to choose from in the categories of face shapes, poses and expressions while offering the ability to create and edit the keyframe date you develop, I mean honestly, why wouldn&#8217;t you want to learn this new tool? To do just that please feel free to check out the free training resource video below and start making faces! Enjoy!</p>
<p><span style="text-align:center; display: block;"><a href="http://iclonecertifiedtraining.wordpress.com/2009/10/08/facial-animation-part-3-face-key-creation-in-iclone-4-0/"><img src="http://img.youtube.com/vi/-9trQm8q848/2.jpg" alt="" /></a></span></p>
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			<media:title type="html">KentuckyFACE</media:title>
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			<media:title type="html">Facial Animation Part 3 The Face Key Tool</media:title>
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		<title>Facial Animation Part 2: The Puppeteering Panel in iClone 4.0</title>
		<link>http://iclonecertifiedtraining.wordpress.com/2009/10/08/facial-animation-part-2-the-puppeteering-panel-in-iclone-4-0/</link>
		<comments>http://iclonecertifiedtraining.wordpress.com/2009/10/08/facial-animation-part-2-the-puppeteering-panel-in-iclone-4-0/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 04:09:25 +0000</pubDate>
		<dc:creator>jamescmartin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://iclonecertifiedtraining.wordpress.com/?p=1077</guid>
		<description><![CDATA[I hope everyone is enjoying the new version upgrade to iClone 4.0. This tip is a continuation of the Facial Animation series, today&#8217;s tip focuses on The Puppeteering Panel in iClone 4.0. This is something that CrazyTalk 6.0 users will be fimiliar with from the word &#8220;Go&#8221; but if you are new to the wonders [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iclonecertifiedtraining.wordpress.com&blog=4425155&post=1077&subd=iclonecertifiedtraining&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div id="attachment_1084" class="wp-caption alignnone" style="width: 610px"><img class="size-medium wp-image-1084" title="Facial Animation Part 2 The Puppeteering Panel" src="http://iclonecertifiedtraining.files.wordpress.com/2009/10/facial-animation-part-2-the-puppeteering-panel.jpg?w=600&#038;h=480" alt="Become a real-time PuppetMaster!" width="600" height="480" /><p class="wp-caption-text">Become a real-time PuppetMaster!</p></div>
<p>I hope everyone is enjoying the new version upgrade to <strong>iClone 4.0</strong>. This tip is a continuation of the <strong>Facial Animation </strong>series, today&#8217;s tip focuses on <strong>The Puppeteering Panel in iClone 4.0</strong>. This is something that <strong>CrazyTalk 6.0</strong> users will be fimiliar with from the word &#8220;Go&#8221; but if you are new to the wonders of <strong>The</strong> <strong>Puppeteering Panel</strong> then allow me to explain how this super powerful tool is going to revolutionize the way you both create and fine-tune your Facial Animation in iClone. First, what is <strong>The</strong> <strong>Puppeteering Panel </strong>anyway? It&#8217;s a tool that allows users to select and manipulate<strong> Solo-Feature </strong>areas, for the purpose of detailing Facial Animation or creating <strong>Expression </strong>and <strong>Emotion</strong> for your character. Sounds pretty good right, well, it is and the best part is the user has the ability to create multiple &#8220;Passes&#8221; by recording Solo-Feature areas individually, then recording additional areas to layer each over the last. Imagine your first &#8220;Pass&#8221; only focusing on the Eyes, then your second &#8220;Pass&#8221; may only focus on the Eyebrows, but the second will contain the animation data you created on the first &#8220;Pass&#8221; also. This is the method of fine-tuning that you will become acustom to once you have mastered <strong>The</strong> <strong>Puppeteering Panel. </strong>Follow the steps below to <strong>Create a Basic Script </strong>(<em>See Part</em> 1) and then add <strong>Expression </strong>to the Actor in the scene using the tools found in <strong>The</strong> <strong>Puppeteering Panel. </strong>And don&#8217;t forget to check out the step-by-step free instuctional video tutorial at the botom of this post.</p>
<ul>
<li><strong>Add </strong>an <strong>Actor </strong>into the scene</li>
<li><strong>Create a Basic Script </strong>by <strong>Importing a WAV file</strong></li>
<li><strong>Select </strong>the <strong>Animation </strong>Tab</li>
<li><strong>Click </strong>the <strong>Facial Animation </strong>button</li>
<li><strong>Click Open </strong>in the <strong>Modify Panel</strong></li>
<li><strong>Navigate </strong>to your<strong> WAV file</strong></li>
<li><strong>NOTE: </strong>This animation data will be automatically applied in the <strong>Viseme Track </strong>on the Timeline</li>
<li><strong>Open </strong>the <strong>Timeline </strong>to view this date using <strong>HOTKEY:</strong> <strong>(F3)</strong></li>
<li><strong>Click </strong>the <strong>FACE </strong>tab to view the <strong>Viseme, Expression, and Facial Layer Tracks</strong></li>
<li>To open <strong>The Puppeteering Panel click </strong>the <strong>Puppet </strong>button in the <strong>Modify Panel</strong></li>
<li>Notice there are <strong>8 Puppet Profile categories </strong>each containing <strong>6 Full Face Controls</strong></li>
<li>Notice the <strong>Solo Feature Puppet Profile </strong>as well</li>
<li><strong>Select </strong>a <strong>Puppet Profile</strong></li>
<li>Then <strong>click </strong>a <strong>Face Control </strong>by clicking the thumbnail or use the corresponding <strong>HOTKEYS</strong></li>
<li>To Preview<strong> click </strong>the <strong>Preview </strong>button and then <strong>strike Spacebar </strong>to <strong>Start </strong>and <strong>to Stop </strong>the <strong>Preview</strong></li>
<li>After striking Spacebar to Start the Preview, <strong>click and drag your mouse </strong>to begin <strong>Puppeteering </strong>with the chosen <strong>Full Face Control</strong></li>
<li><strong>Strike Spacebar to Stop</strong></li>
<li><strong>NOTE: </strong>The same Full Face Control for one Puppet Profile will differ from the same Full Face Control for another Puppet Profile, for example, The Man ANGRY combination will not give you the same result as the Woman ANGRY combination.</li>
<li><strong>Select </strong>the <strong>Solo Feature Puppet Profile<br />
</strong></li>
<li>Notice that the <strong>Full Face Controls </strong>will now effect <strong>Blinking, Eye Movement, Head Orientation, Head Tilting, Jaw Movement and Muscle Movement</strong></li>
<li><strong>Click Head Tilting </strong>or use <strong>HOTKEY: (R)</strong> to edit the HEAD movement itself</li>
<li><strong>NOTE: </strong>In previous versions of iClone you would have needed to use a Dummy object to achieve this level of HEAD movement, now with <strong>The Puppeteering Panel</strong> you no longer have that worry</li>
<li>Make multiple &#8220;Passes&#8221; of your Facial Animation by recording movement using <strong>The Puppeteering Panel</strong></li>
<li>To record, select the <strong>Puppet Profile and Full Face Control </strong>you wish to use and then <strong>click Record</strong></li>
<li><strong>Strike Spacebar </strong>to <strong>Start </strong>the <strong>Recording</strong></li>
<li><strong>Click and Drag your mouse </strong>to begin <strong>Puppeteering </strong>with the chosen <strong>Full Face Control</strong></li>
<li><strong>Strike Spacebar </strong>again <strong>to Stop</strong><strong> </strong>the <strong>Recording, </strong>this creates a single &#8220;Pass&#8221;</li>
<li><strong>Repeat </strong>this process and choose different <strong>Puppet Profiles and Full Face Controls </strong>to focus on areas individually until you are pleased with the over-all look of your Facial Animation</li>
<li>Notice that when you are finished recording with <strong>The Puppeteering Panel </strong>your new <strong>Expression </strong>data will be visible on the <strong>Expression Track </strong>in the <strong>Timeline</strong></li>
</ul>
<p><strong>The Puppeteering Panel </strong>can produce amazing results in only a few &#8220;Passes&#8221; to any Facial Animation clip, no matter how long or short, stylized or straight forward. It benefits everyone from iClone film-makers who have a lot of Facial animation to work through in their movies to the businesses out there using iClone as a part of what they offer to possible clients, bringing out the realistic qualities we all are used to seeing in everyday life the in faces of the people we meet and converse with. But wait, there&#8217;s more, no really, believe it or not <strong>The Puppeteering Panel </strong>and the endless Expression options that are available to you can be further enhanced by <strong>The Face Key Tool</strong> and <strong>Face Bones</strong>. These new tools are also covered in the upcoming <strong>Facial Animation Part 3: Face Key creation </strong>where you now can actually change and keyframe the shape of a characters Head and Face. That&#8217;s right, and <strong>The Face Key Tool</strong> and <strong>Face Bones</strong><strong></strong> make it all possible. Put these three tutorials together and you too will have a firm grasp on Facial Animation creation in the new iClone. But before you do that be sure to get a good look at the video below to help get you on your way to becoming a real-time PuppetMaster. Enjoy! <strong><strong> </strong></strong></p>
<p><strong><span style="text-align:center; display: block;"><a href="http://iclonecertifiedtraining.wordpress.com/2009/10/08/facial-animation-part-2-the-puppeteering-panel-in-iclone-4-0/"><img src="http://img.youtube.com/vi/epDydwTn_sk/2.jpg" alt="" /></a></span></strong></p>
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			<media:title type="html">KentuckyFACE</media:title>
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		<title>Facial Animation Part 1: Creating Basic Scripts in iClone 4.0</title>
		<link>http://iclonecertifiedtraining.wordpress.com/2009/10/06/facial-animation-part-1-creating-basic-scripts-in-iclone-4-0/</link>
		<comments>http://iclonecertifiedtraining.wordpress.com/2009/10/06/facial-animation-part-1-creating-basic-scripts-in-iclone-4-0/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 23:05:46 +0000</pubDate>
		<dc:creator>jamescmartin</dc:creator>
				<category><![CDATA[iClone Tip of the Day]]></category>

		<guid isPermaLink="false">http://iclonecertifiedtraining.wordpress.com/?p=1056</guid>
		<description><![CDATA[

Well iCloners the wait is over, by now the truly hardcore have downloaded, installed, updated, resource packed and cracked open iClone 4.0, the hottest new tool in the real-time universe. If you haven&#8217;t yet, then what are you waiting for go download it now and get started, however, if you have then you will be [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iclonecertifiedtraining.wordpress.com&blog=4425155&post=1056&subd=iclonecertifiedtraining&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div class="mceTemp">
<div id="attachment_1071" class="wp-caption alignnone" style="width: 610px"><a href="http://www.youtube.com/watch?v=h5ac3Ly81Ow"><img class="size-medium wp-image-1071" title="Basic-Script-SS" src="http://iclonecertifiedtraining.files.wordpress.com/2009/10/basic-script-ss4.jpg?w=600&#038;h=480" alt="Back to Basics with iCT4" width="600" height="480" /></a><p class="wp-caption-text">Back to Basics with iCT4</p></div>
</div>
<p>Well iCloners the wait is over, by now the truly hardcore have downloaded, installed, updated, resource packed and cracked open <strong>iClone 4.0</strong>, the hottest new tool in the real-time universe. If you haven&#8217;t yet, then what are you waiting for go <strong><a href="http://www.reallusion.com/iClone/">download it now</a> </strong>and get started, however, if you have then you will be interested in today&#8217;s tip, <strong>Creating Basic Scripts in iClone 4.0</strong>. What is a <strong>Basic Script</strong> anyway? Well, a Script file is what iClone will use to create the Facial Animation algorithm, and there are <strong>4 basic ways of creating this Script</strong>. The <strong>1st</strong> is to use the <strong>TTS or Text-To-Speech</strong> editor in iClone which allows you to directly type in the text or dialog you want your character to say. Fun and easy to master this is the most basic of ways to create Facial Animation. Let me go on record right now though by saying , I encourage the use of TTS for robot avatars, and maybe a couple of other character designs, but if your really looking to impress with your Facial Animation I say stick to the next 3 options. The <strong>2nd</strong> option is to <strong>Import a WAV</strong> file directly into iClone and apply it to your character. This is an appealing option to the advanced user and beginner for sure, but to those of you out there who record your audio in an audio editing external program anyway to achieve a higher level of control over your audio, you will find that this is a life saver and you will enjoy the same results, if not better, than if you would have recorded directly into iClone 4.0. The <strong>3rd</strong> mode of creating a Basic Script is by <strong>Recording your own voice directly inside of iClone</strong>, you&#8217;ll need to dust off the old microphone and clear your throat to match the performance level you will instantly get by recording your Facial Animation in this way, I promise, and for you old iClone-Pros out there (you know who you are) I strongly suggest you give this a try, never before have I seen a more perfect live-record playback in the actual Facial Animation itself in iClone, this is going to blow you away I assure you. And for the people that are new to iClone, I recommend you use this technique as well almost everytime.  The <strong>4th</strong> and final option is by <strong>Importing a CTS file</strong> from CrazyTalk 6.0, btw don&#8217;t forget that iClone 4.0 only interfaces with CrazyTalk 6.0 so if you haven&#8217;t upgraded your version of CrazyTalk from 5.1 then you should go and <strong><a href="http://www.reallusion.com/crazytalk/">download that now</a></strong>.   To <strong>begin Creating Basic Scripts in iClone 4.0</strong> choose your method of script creation and follow the steps below or check out the new and improved iCT4 training video at the bottom of this post.</p>
<ul>
<li><strong>Add</strong> an <strong>Avatar</strong> into the scene</li>
<li><strong>Click</strong> the <strong>Animation Tab</strong> from the top</li>
<li><strong>Select</strong> the <strong>Facial Animation button</strong></li>
<li>Notice in the <strong>Modify Panel</strong> on the right all <strong>4 Basic Script creation options </strong>are available to you</li>
<li>To create Facial Animation using<strong> TTS </strong>click the<strong> TYPE button</strong> to open the Text-To-Speech Editor</li>
<li><strong>Type your desired dialog into the Text field</strong></li>
<li><strong>Click OK </strong>to apply it to your Character</li>
<li>To create Facial Animation by <strong>Importing a WAV</strong> file click the <strong>OPEN button</strong> in the<strong> Modify Panel</strong></li>
<li><strong>Navigate to your file destination</strong></li>
<li><strong>Select your WAV</strong> file and then <strong>click OK </strong>to apply the audio to your character</li>
<li><strong>NOTE:</strong> this will apply Facial Animation data to the Viseme Track in the Timeline</li>
<li>To create Facial Animation by <strong>Recording your own voice</strong> click the <strong>RECORD button</strong> to open the <strong>Record WAV menu</strong></li>
<li><strong>Click </strong>the <strong>RECORD button</strong> once again in the editor and then <strong>speak into your microphone</strong></li>
<li><strong>Click</strong> the <strong>PLAY button</strong> to review</li>
<li><strong>Select</strong> the <strong>OK button</strong> to apply your voice to the character</li>
<li>To create Facial Animation using a <strong>CTS file</strong> click the<strong> IMPORT CTS button</strong></li>
<li><strong>NOTE: </strong>this will apply Facial Animation data to the Viseme Track in the Timeline</li>
<li><strong>Navigate to your CTS file destination</strong></li>
<li><strong>Select</strong> the <strong>OK button</strong> to apply the <strong>CTS file</strong> to the character</li>
<li><strong>NOTE:</strong> this will only import the Viseme and Expression Track data to the Timeline and CrazyTalk motion clips will be viewed as an Expression clip, and no head movement data will carry over from CrazyTalk</li>
</ul>
<p><strong>Creating Basic Scripts in iClone 4.0</strong> is fun and easy to acomplish, but to then take that Facial Animation to the next level of detail you need to apply the use of the <strong>Puppeteering Panel</strong> and the <strong>Face Key tool</strong>. <strong>Facial Animation Part 2: The Puppeteering Panel </strong>cover how you can now take full advantage of live Puppeteering abilities, which to CrazyTalk 6.0 users should be a breeze, in iClone. That&#8217;s right, be sure to check out Part 2 for more on that here at the blog. And following that, you guessed it, <strong>Facial Animation Part 3: Face Key creation</strong> is also coming your way with a new function explination you&#8217;ve all been waiting for&#8230;Animated Facial Morphing abilities with Face Bones and the Facial Layer. Create keyframes for the shape and morph of a characters head, using Front and Profile key selection tools. You don&#8217;t want to miss this, but first check out the video for Part 1 below and say &#8220;Hello&#8221; to your new site host<strong> iCT4</strong>. Here we go again!</p>
<p><span style="text-align:center; display: block;"><a href="http://iclonecertifiedtraining.wordpress.com/2009/10/06/facial-animation-part-1-creating-basic-scripts-in-iclone-4-0/"><img src="http://img.youtube.com/vi/h5ac3Ly81Ow/2.jpg" alt="" /></a></span></p>
Posted in iClone Tip of the Day  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/iclonecertifiedtraining.wordpress.com/1056/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/iclonecertifiedtraining.wordpress.com/1056/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/iclonecertifiedtraining.wordpress.com/1056/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/iclonecertifiedtraining.wordpress.com/1056/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/iclonecertifiedtraining.wordpress.com/1056/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/iclonecertifiedtraining.wordpress.com/1056/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/iclonecertifiedtraining.wordpress.com/1056/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/iclonecertifiedtraining.wordpress.com/1056/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/iclonecertifiedtraining.wordpress.com/1056/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/iclonecertifiedtraining.wordpress.com/1056/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iclonecertifiedtraining.wordpress.com&blog=4425155&post=1056&subd=iclonecertifiedtraining&ref=&feed=1" /></div>]]></content:encoded>
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			<media:title type="html">KentuckyFACE</media:title>
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		<title>Flying Machines of War pt. 1 Standard Fighter Controls in iClone 3.2</title>
		<link>http://iclonecertifiedtraining.wordpress.com/2009/05/18/flying-machines-of-war-pt-1-standard-fighter-controls-in-iclone-3-2/</link>
		<comments>http://iclonecertifiedtraining.wordpress.com/2009/05/18/flying-machines-of-war-pt-1-standard-fighter-controls-in-iclone-3-2/#comments</comments>
		<pubDate>Mon, 18 May 2009 05:34:25 +0000</pubDate>
		<dc:creator>jamescmartin</dc:creator>
				<category><![CDATA[iClone Tip of the Day]]></category>

		<guid isPermaLink="false">http://iclonecertifiedtraining.wordpress.com/?p=1033</guid>
		<description><![CDATA[What&#8217;s up iCloners, so I am back with lots of new content in my sights. Today&#8217;s tip focuses on the Machines of War content pack for iClone. This pack is chalked full of assets that are of course iProps and iAnimation ready for your War-time productions. The pack includes 5 Interactive Tanks &#8211; 3 Interactive [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iclonecertifiedtraining.wordpress.com&blog=4425155&post=1033&subd=iclonecertifiedtraining&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div id="attachment_1035" class="wp-caption alignnone" style="width: 310px"><img class="size-medium wp-image-1035" title="FLYING Machines of War screenshot" src="http://iclonecertifiedtraining.files.wordpress.com/2009/05/flying-mow-screenshot.jpg?w=300&#038;h=168" alt="Combat or Non-Combat...that is the question." width="300" height="168" /><p class="wp-caption-text">Combat or Non-Combat...that is the question.</p></div>
<p>What&#8217;s up iCloners, so I am back with lots of new content in my sights. Today&#8217;s tip focuses on the <a href="http://www.reallusion.com/contentstore/csproduct.aspx?contentid=AIC320DIENU000020090324001&amp;MenuItem=ic_combo&amp;Type=Combo">Machines of War content pack for iClone.</a> This pack is chalked full of assets that are of course iProps and iAnimation ready for your War-time productions. The pack includes<strong> 5 Interactive Tanks &#8211; 3 Interactive Vehicles &#8211; 8 Interactive Fighter Planes &#8211; 2 Characters &#8211; 7 Accessories &#8211; 12 Motions &#8211; 31 Props &#8211; 4 Effects &#8211; 4 BONUS Terrains</strong> and some of the best iProps interaction I have ever seen in iClone. We are going to take a test flight with the<strong> AIR FORCE</strong> folder in particular, I&#8217;ll be showing users the difference between the <strong>standard Fighter Plane</strong> iProps provided and those marked as <strong>COMBAT ONLY</strong> content. Sound&#8217;s pretty straight forward right? One&#8217;s for combat animation and the other is not, but wait there&#8217;s more to it than that you see. These iProps are equipped with preset Perform and Move clips that make the animation you want to create as simple as right clicking the prop and choosing the action that fits the scene your working on. Did I lose you? Ok, here it is in a nutshell&#8230;let&#8217;s say you want to include and controls the rotation of the propeller, Gear Up/Down, opening or closing of the cockpit and open fire. With this packs iProp design , users can arrange and compose the animations anyway they want to fully enjoy the play to create experience. Follow the steps below to animate the <strong> standard Fighter Plane </strong>using the <strong>Right-Click menu </strong>and<strong> Terrain</strong> click options, or watch the video provided at the bottom of the post with the new and improved iClone Certified Training format to receive first-hand virtual tutoring for <strong>the Machines of War content pack</strong>.</p>
<ul>
<li><strong>Open iClone</strong></li>
<li><strong>Select </strong>the <strong>Set </strong>tab</li>
<li><strong>Click </strong>the <strong>Props </strong>button</li>
<li>Locate the <strong>Template </strong>tab</li>
<li><strong>Choose </strong>the <strong>Machines of War </strong>folder</li>
<li>Expand the list until you see the <strong>Air Force </strong>folder</li>
<li><strong>Double-Click </strong>a <strong>Fighter Plane </strong>to place it in your scene (<em>note: select any plane that does not have <strong>COMBAT ONLY </strong>in the file name. For this example I use the <strong>Spitfire Fighter</strong></em>)</li>
<li><strong>Right-Click </strong>the body of the<strong> Fighter Plane </strong>to activate the <strong>iProp interactive menu</strong> options<strong> </strong><strong></strong><strong></strong></li>
<li>Scroll to and <strong>Click </strong>the <strong>Perform </strong>option</li>
<li><strong>Select </strong>the <strong>&#8220;Toggle Engine On&#8221; iAnimation </strong>(<em>note: This will apply a rotation animation automatically to the </em><em><strong>Spitfire Fighter</strong></em><em><strong></strong></em>)</li>
<li><strong>Move forward </strong>in time in your project then<strong> Right-Click </strong>the body of the<strong> Fighter Plane</strong> once again</li>
<li>Scroll to and <strong>Click </strong>the <strong>Move </strong>option</li>
<li><strong>Select </strong>the <strong>&#8220;Taxi&#8221; iAnimation </strong>(<em>note: This will only apply a movement animation automatically to the </em><em><strong>Spitfire Fighter </strong></em><em>if you have a <strong>Terrain </strong>model in the scene as well. Place one in the scene if you do not have one already by going to the <strong>Terrain </strong>tab and <strong>Double-Click </strong>one from the <strong>Template </strong>tab</em>)</li>
<li><strong>Click </strong>the point on the <strong>Terrain </strong>model in the scene you wish the <strong>Fighter Plane</strong> to move to</li>
<li><strong>Return </strong>to and <strong>Click </strong>the <strong>Perform </strong>option and <strong>Repeat </strong>the application of <strong>iAnimations </strong>as they apply to your project</li>
<li><strong>Apply </strong>additional <strong>iAnimations </strong>such as <strong>Gear Up, Fly, Gear down, Land </strong>plus more</li>
</ul>
<p><strong>The Machines of War Fighter Planes</strong> are the<strong> BF109</strong> and <strong>FW190 from Luftwaffe, Spitfire from Royal Air Force</strong> and <strong>P51 Mustang from USAAF</strong> and they come production-ready to take on your most fersome of flights. From Take off to Taxi to the landing strip, you can use <strong>iAnimation </strong>clips to create endless combinations of aviation oriented animation without all the hassle. If you can move props in iClone you can create convincing flying animations utilizing the highly effective built-in tools found in the<strong> Machines of War Fighter Planes.</strong> Part 1 of this 2 part tip covers the insertion and application of the<strong> Machines of War <em>NON-COMBAT</em> Fighter Planes </strong><strong>iAnimation </strong>clips<strong>, </strong>but revisit iClone Certified Training again tomorrow for the follow up, Part 2<strong> Machines of War <em>COMBAT</em> <em>ONLY </em>Fighter Planes</strong> tip. The video below shows you step-by-step how you can add these awesome assets to your scene and quickly create War-time animation with the best real-time content pack War-bonds can buy. Enjoy!</p>
<p><span style="text-align:center; display: block;"><a href="http://iclonecertifiedtraining.wordpress.com/2009/05/18/flying-machines-of-war-pt-1-standard-fighter-controls-in-iclone-3-2/"><img src="http://img.youtube.com/vi/Mfv54aUZ-Fc/2.jpg" alt="" /></a></span></p>
Posted in iClone Tip of the Day  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/iclonecertifiedtraining.wordpress.com/1033/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/iclonecertifiedtraining.wordpress.com/1033/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/iclonecertifiedtraining.wordpress.com/1033/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/iclonecertifiedtraining.wordpress.com/1033/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/iclonecertifiedtraining.wordpress.com/1033/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/iclonecertifiedtraining.wordpress.com/1033/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/iclonecertifiedtraining.wordpress.com/1033/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/iclonecertifiedtraining.wordpress.com/1033/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/iclonecertifiedtraining.wordpress.com/1033/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/iclonecertifiedtraining.wordpress.com/1033/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iclonecertifiedtraining.wordpress.com&blog=4425155&post=1033&subd=iclonecertifiedtraining&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">KentuckyFACE</media:title>
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			<media:title type="html">FLYING Machines of War screenshot</media:title>
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		<title>Acting Workshop, Natural Facial Performance in both CrazyTalk and iClone 3.2</title>
		<link>http://iclonecertifiedtraining.wordpress.com/2009/05/08/acting-workshop-natural-facial-performance-in-both-crazytalk-and-iclone-3-2/</link>
		<comments>http://iclonecertifiedtraining.wordpress.com/2009/05/08/acting-workshop-natural-facial-performance-in-both-crazytalk-and-iclone-3-2/#comments</comments>
		<pubDate>Fri, 08 May 2009 16:01:02 +0000</pubDate>
		<dc:creator>jamescmartin</dc:creator>
				<category><![CDATA[iClone Tip of the Day]]></category>

		<guid isPermaLink="false">http://iclonecertifiedtraining.wordpress.com/?p=1007</guid>
		<description><![CDATA[Guess who&#8217;s back? That&#8217;s right, your favorite insane iClone insider is back and with more goodies than ever to share with you, the iCloners of the world. Today&#8217;s tip focuses on the new Acting Workshop, Natural Facial Performance content pack by Reallusion. Think of this adding this content pack to your library the same as [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iclonecertifiedtraining.wordpress.com&blog=4425155&post=1007&subd=iclonecertifiedtraining&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div id="attachment_1019" class="wp-caption alignnone" style="width: 310px"><img class="size-medium wp-image-1019" title="Natural Facial Performance caontent Pack" src="http://iclonecertifiedtraining.files.wordpress.com/2009/05/natural-human-performace-bl3.jpg?w=300&#038;h=161" alt="Your move Einstein" width="300" height="161" /><p class="wp-caption-text">Your move Einstein</p></div>
<p>Guess who&#8217;s back? That&#8217;s right, your favorite insane iClone insider is back and with more goodies than ever to share with you, the iCloners of the world. Today&#8217;s tip focuses on the new <strong>Acting Workshop, Natural Facial Performance content pack</strong> by Reallusion. Think of this adding this content pack to your library the same as adding the ability to apply instant emotion to your characters in any project in both iClone and CrazyTalk. Sound good? Well it should because the new  <strong>Acting Workshop, Natural Facial Performance content pack </strong>contains <strong>43 useful common human expressions</strong> that according to your performance type and audio, you can insert any facial expression clip that you like during the performance to enable your avatars to perfor and emote accuractely. This pack will let you create high quality CrazyTalk5 movies much easier than before hands down. But in this iClone Tip of the Day I will show you how to use this pack to create high quality Facial Performance in iClone and CrazyTalk. It breaks down like this, first you start with the audio you want to create facial animation with, then you simply apply the expression to match the look and feel you wish for your character to portray using Motion Clips. Follow the steps provided below after <a href="http://www.reallusion.com/contentstore/ccdproduct.aspx?contentid=ACT500DIDEUA00120090240001&amp;MenuItem=crtl_effect&amp;Type=Effect">purchasing and installing the <strong>Acting Workshop, Natural Facial Performance content pack here.</strong></a></p>
<ul>
<li><strong>Open CrazyTalk</strong></li>
<li><strong>Select </strong>the <strong>Model </strong>tab</li>
<li><strong>Click </strong>the <strong>Import Image </strong>icon from the top of the left-hand toolbar</li>
<li><strong>Fit </strong>the <strong>Image</strong></li>
<li><strong>Refine </strong>the <strong>Feature Points</strong><strong></strong></li>
<li><strong>Select </strong>the <strong>Script </strong>tab</li>
<li><strong>Load </strong>or <strong>Record </strong>audio data to the Timeline</li>
<li><strong>Click </strong>the <strong>Motion Clip </strong>tab</li>
<li>Locate and <strong>select </strong>the <strong>Acting Workshop &#8211; Natural Facial Performance </strong>folder</li>
<li><strong>Choose </strong>an Expression folder</li>
<li><strong>Click </strong>and <strong>Drag </strong>a <strong>Motion Clip </strong>to the Timeline where you want that Expression to take place in the facial animation</li>
<li><strong>Scrub </strong>the Timeline or select <strong>Play </strong>to review the<strong> Natural Facial Performance</strong> expression animation</li>
<li><strong>Add </strong>or <strong>Adjust </strong>each <strong>Motion Clip </strong>according to the audio in your project for the best results</li>
<li><strong>Click </strong>the <strong>Add </strong>button under the Content Manager</li>
<li><strong>Name </strong>and <strong>Save </strong>the custom<strong> Natural Facial Performance <strong> </strong>CrazyTalk script<strong> </strong><br />
</strong></li>
<li><strong> Open iClone</strong></li>
<li><strong>Load </strong>an <strong>Avatar </strong>into the scene</li>
<li><strong>Click </strong>the <strong>Animation </strong>Tab from the top</li>
<li><strong>Select </strong>the <strong>Facial Animation </strong>button</li>
<li><strong>Choose </strong>the <strong>Custom </strong>tab</li>
<li><strong>Double-click </strong>the<strong> Natural Facial Performance <strong> </strong>CrazyTalk script<br />
</strong></li>
<li><strong>Click Play </strong>to review the new facial animation and make adjustments if needed in <strong>CrazyTalk</strong></li>
</ul>
<p>Adding the <strong>Acting Workshop, Natural Facial Performance content pack </strong>to your iClone and CrazyTalk assets is killing two birds with one stone. You get the ability to add this content in countless combinations via <strong>Motion Clips </strong>in CrazyTalk, instantly giving your actors and avatars the perfect expression line for line, motion for motion. This movement will also carry over to your iClone avatars, actually effecting the mesh and the morphing of the geometry itself, plus the animation data is instantly saved into the iClone library the moment it is saved in CrazyTalk. With over 43 expressions to choose from, the more time you spend on the Timeline in CrazyTalk the more it will pay off in your iClone projects I promise you.</p>
<p>Below is something a bit new to the iClone Certified Training Blog, ME. Well, my iClone identity anyway to give to all my readers a virtual face to attach to both iClone and CrazyTalk training and your overall expirence here at the Blog. The video format is much the same, however there will be a new intro clip with every video from here on out giving a more graphic example of what to expect in and from tip to tip. For today&#8217;s tip the video example provided below shows users step by step how to apply the <strong>Acting Workshop, Natural Facial Performance content pack </strong>to both iClone and CrazyTalk avatars. It&#8217;s good to be back! Enjoy!</p>
<p><span style="text-align:center; display: block;"><a href="http://iclonecertifiedtraining.wordpress.com/2009/05/08/acting-workshop-natural-facial-performance-in-both-crazytalk-and-iclone-3-2/"><img src="http://img.youtube.com/vi/D2LohXur_24/2.jpg" alt="" /></a></span></p>
Posted in iClone Tip of the Day  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/iclonecertifiedtraining.wordpress.com/1007/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/iclonecertifiedtraining.wordpress.com/1007/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/iclonecertifiedtraining.wordpress.com/1007/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/iclonecertifiedtraining.wordpress.com/1007/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/iclonecertifiedtraining.wordpress.com/1007/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/iclonecertifiedtraining.wordpress.com/1007/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/iclonecertifiedtraining.wordpress.com/1007/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/iclonecertifiedtraining.wordpress.com/1007/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/iclonecertifiedtraining.wordpress.com/1007/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/iclonecertifiedtraining.wordpress.com/1007/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iclonecertifiedtraining.wordpress.com&blog=4425155&post=1007&subd=iclonecertifiedtraining&ref=&feed=1" /></div>]]></content:encoded>
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			<media:title type="html">KentuckyFACE</media:title>
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			<media:title type="html">Natural Facial Performance caontent Pack</media:title>
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		<title>Total Materials Vol. 1 General Textures Part 2 (Wood) in iClone3.2</title>
		<link>http://iclonecertifiedtraining.wordpress.com/2009/02/25/total-materials-vol-1-general-textures-part-2-wood-in-iclone32/</link>
		<comments>http://iclonecertifiedtraining.wordpress.com/2009/02/25/total-materials-vol-1-general-textures-part-2-wood-in-iclone32/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 19:00:53 +0000</pubDate>
		<dc:creator>jamescmartin</dc:creator>
				<category><![CDATA[iClone Tip of the Day]]></category>

		<guid isPermaLink="false">http://iclonecertifiedtraining.wordpress.com/?p=988</guid>
		<description><![CDATA[Hello iCloners out there. Today&#8217;s tip is Part 2 in a 4 part series on Total Materials pack vol. 1 General Textures. This tip however focuses specifically on the rich Wood textures included in this content release by Reallusion. There are over 180 Material Balls included in the pack and 33 Wood textures to choose from each [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iclonecertifiedtraining.wordpress.com&blog=4425155&post=988&subd=iclonecertifiedtraining&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div id="attachment_994" class="wp-caption alignnone" style="width: 520px"><img class="size-full wp-image-994" title="total-materials-Part 2 Wood" src="http://iclonecertifiedtraining.files.wordpress.com/2009/02/total-materials-wood.jpg?w=510&#038;h=286" alt="Get perfect Wood in iClone with Total Materials vol. 1" width="510" height="286" /><p class="wp-caption-text">Get perfect Wood in iClone with Total Materials vol. 1</p></div>
<p>Hello iCloners out there. Today&#8217;s tip is Part 2 in a 4 part series on <strong>Total Materials pack vol. 1 General Textures</strong><strong>. </strong>This tip however focuses specifically on the rich <strong>Wood textures</strong><strong> </strong>included in this content release by Reallusion. There are over 180 Material Balls included in the pack and 33 <strong>Wood textures </strong>to choose from each containing a <strong>Diffuse, Bump </strong>and <strong>Specular </strong>map that may be further edited to better suit your needs. In this tip I will show users how I take relatively well textured Google Sketchup models that contain  no noticeable flaws and are of sound design, then bring them into iClone  for the purpose of adding high-detail Material Balls. This will greatly enhance the overall look of an otherwise sub-par model before implementing it into your production. A higher level of detail for all objects in your scene will provide a higher quality to your entire production I assure you. Follow the steps below to apply <strong>Wood textures </strong>from the <strong>Total Materials pack vol. 1 General Textures </strong>to an assortment of objects or watch the high-speed video build at the bottom of this post to get both a first hand look at the application and the end result.</p>
<ul>
<li><strong>Load </strong>a <strong>Custom Prop</strong> into the scene you wish to edit with  <strong>Wood Materials</strong></li>
<li>Scroll down in the Modify Panel and locate the <strong>Materials and Texture settings </strong>portion of the menu</li>
<li><strong>Click </strong>the <strong>Pick </strong>tool represented by an <strong>Eyedropper icon</strong></li>
<li>In the view port, <strong>click </strong>directly on <strong>the area of the model you want to edit </strong></li>
<li><strong>Click </strong>the <strong>Load Material </strong>button</li>
<li>Locate the <strong>General Textures </strong>folder</li>
<li><strong>Select </strong>the <strong>View Menu </strong>button</li>
<li>Choose the <strong>Thumbnails </strong>option to view the Material Balls directly</li>
<li>Scroll down until you see the <strong>Wood </strong>material selections</li>
<li><strong>Double-click </strong>a <strong>Wood Material </strong>to apply it to the selected area</li>
<li><strong>Adjust </strong>the individual channels by using the <strong>Strength slider </strong>(<em>this is a good way to vary your amount of detail you wish to include in the Material</em>)</li>
<li>Scroll down in the Modify Panel and locate the <strong>UV Settings </strong>portion of the menu</li>
<li><strong>Adjust </strong>the UV settings by selecting the <strong>Planar, Box, Spherical, Cylindrical, Cylindrical Capped </strong> (<em>this will rearrange the UV settings in accordance with what works best for your model</em>)</li>
<li><strong>Click </strong>the <strong>Add </strong>button under the Content Manager to save the newly edited custom prop after you are pleased with the <strong>Wood Materials</strong> applied to the model.</li>
</ul>
<p><strong>Total Materials pack vol. 1 General Textures </strong>includes an array of options from the very first moment you install this aweseom content pack. You can choose to only use 1 set of Materials such as the <strong>Wood Materials </strong>used in this example, or you can combine multiple Materials to the same object for a more detailed and dramatic look to your props, characters and much more. Once again you find yourself with endless options in iClone. <a href="http://www.reallusion.com/iclone/help/iClone3/15_Multiple_Channel_Texture_Mapping/Modifying_Texture_Settings_Advanced.htm">For more information regarding Modifying Texture Settings please be sure to visit the Online Beta Index provided by Reallusion.</a> Below you can check out the high-speed video build of how I apply <strong>Wood Materials </strong>to SketchUp models and a bit of output showing just rich your Wood can be. Enjoy!</p>
<p><span style="text-align:center; display: block;"><a href="http://iclonecertifiedtraining.wordpress.com/2009/02/25/total-materials-vol-1-general-textures-part-2-wood-in-iclone32/"><img src="http://img.youtube.com/vi/0luJZ0GtXGM/2.jpg" alt="" /></a></span></p>
Posted in iClone Tip of the Day  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/iclonecertifiedtraining.wordpress.com/988/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/iclonecertifiedtraining.wordpress.com/988/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/iclonecertifiedtraining.wordpress.com/988/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/iclonecertifiedtraining.wordpress.com/988/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/iclonecertifiedtraining.wordpress.com/988/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/iclonecertifiedtraining.wordpress.com/988/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/iclonecertifiedtraining.wordpress.com/988/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/iclonecertifiedtraining.wordpress.com/988/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/iclonecertifiedtraining.wordpress.com/988/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/iclonecertifiedtraining.wordpress.com/988/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iclonecertifiedtraining.wordpress.com&blog=4425155&post=988&subd=iclonecertifiedtraining&ref=&feed=1" /></div>]]></content:encoded>
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			<media:title type="html">KentuckyFACE</media:title>
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		<title>Total Materials Pack Vol.1 General Textures Part 1 (Stone) in iClone3.2</title>
		<link>http://iclonecertifiedtraining.wordpress.com/2009/02/21/total-materials-pack-vol1-general-textures-part-1-stone-in-iclone32/</link>
		<comments>http://iclonecertifiedtraining.wordpress.com/2009/02/21/total-materials-pack-vol1-general-textures-part-1-stone-in-iclone32/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 19:31:29 +0000</pubDate>
		<dc:creator>jamescmartin</dc:creator>
				<category><![CDATA[iClone Tip of the Day]]></category>

		<guid isPermaLink="false">http://iclonecertifiedtraining.wordpress.com/?p=973</guid>
		<description><![CDATA[Hello iCloners, today&#8217;s tip is the first of a 4 part series focusing on Total Materials Pack vol.1 General Textures Pt.1 (Stone) These new material packs are incredible for production for a few reasons. Total Materials texture packs from Reallusion include a wide range of Material styles for users to choose from. Vol.1 General Textures [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=iclonecertifiedtraining.wordpress.com&blog=4425155&post=973&subd=iclonecertifiedtraining&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><div class="wp-caption alignnone" style="width: 520px"><a href="http://www.reallusion.com/contentstore/csproduct.aspx?contentid=AIC310DIENU070120081211001%20%20&amp;MenuItem=ic_texture&amp;Type=Material%20Lib"><img class="size-full wp-image-976" title="Total Materials-part-1-Stone" src="http://iclonecertifiedtraining.files.wordpress.com/2009/02/total-textures-part-1-stone.jpg?w=510&#038;h=286" alt="Create photo-realistic, multi-channel, seamless Stone textures with Total Materials" width="510" height="286" /></a><p class="wp-caption-text">Create photo-realistic, multi-channel, seamless Stone textures with Total Materials</p></div>
<p>Hello iCloners, today&#8217;s tip is the first of a 4 part series focusing on <strong>Total Materials Pack vol.1 General Textures Pt.1</strong><strong> (Stone)</strong> These new material packs are incredible for production for a few reasons.<strong> Total Materials</strong> texture packs from Reallusion include a wide range of Material styles for users to choose from.<strong> Vol.1 General Textures </strong>includes <strong>187 Walls, Metals, Wood</strong> and <strong>Ground</strong> materials along with varieties in each category. For example in the  Wall category you may have <strong>Stone, Brick </strong>and <strong> Concrete</strong> materials, plus more to choose from. Each material ball comes complete with a <strong>Diffuse, Bump </strong>and <strong>Specular </strong>channel map that is, of course 100% completely customizable. For today&#8217;s example I took a well modeled, but poorly textured <strong>3D Stonehenge</strong> Google 3D Warehouse model and used only the <strong>Total Materials Pack vol.1 General Textures </strong><strong>Stone presets </strong>to edit the model and was able to take an otherwise unusable 3D object and flip it into a beautifully textured representation of the world-famous landmark. Get your Right-click finger ready all of you iClone Druids out there, and follow the steps presented below to use the <strong>Picker Tool </strong> to select &#8220;dropped or bad&#8221; texture areas on a model and apply multiple <strong>Stone </strong>materials to the 3D object in order to salvage well built assets such as my <strong>Stonehenge.</strong></p>
<ul>
<li>Go to the <strong>Set </strong>tab</li>
<li><strong>Select </strong>the <strong>Props </strong>button</li>
<li>Choose the <strong>Custom </strong>folder</li>
<li><strong>Load </strong>a <strong>custom prop </strong>with &#8220;dropped or bad&#8221; texture areas you wish to add <strong>STONE </strong>material balls to (<em>for this example I use a 3D<strong> Stonehenge</strong> Google Sketchup model</em>)</li>
<li>Scroll down in the Modify Panel and locate the <strong>Materials and Texture settings </strong>portion of the menu</li>
<li><strong>Click </strong>the <strong>Pick </strong>tool represented by an <strong>Eyedropper icon</strong></li>
<li>In the view port, <strong>click </strong>directly on one of the <strong>&#8220;dropped or bad&#8221; texture areas </strong></li>
<li><strong>Click </strong>the <strong>Load Material </strong>button</li>
<li>Locate the <strong>General Textures </strong>folder</li>
<li><strong>Select </strong>the <strong>View Menu </strong>button</li>
<li>Choose the <strong>Thumbnails </strong>option to view the Material Balls directly</li>
<li>Scroll down until you see the <strong>Stone </strong>material selections</li>
<li><strong>Double-click </strong>a <strong>Stone Material </strong>to apply it to the  &#8220;dropped or bad&#8221; texture area</li>
<li>Notice that a <strong>Diffuse, Bump </strong>and <strong>Specular </strong>texture map will be applied to the proper channels</li>
<li>Again select the <strong>Pick </strong>tool represented by the <strong>Eyedropper icon </strong>and <strong>Repeat </strong>material application for all &#8220;dropped or bad&#8221; texture areas</li>
<li>Add a <strong>Terrain</strong> and <strong>Sky </strong>asset to the scene</li>
<li>Then, <strong>turn on Pixel Shader </strong>to review the<strong> Stone Materials</strong> full effects</li>
</ul>
<p>The options are truly endless with<strong> Total Materials Pack vol. 1 General textures. </strong>Everything from Brick walls, to Stone pillars, to Wood Panels, Precious Metals and more. Not to mention the refined look in the end outcome you can achieve when combining some Material Balls with one-another. Other interesting effects can be achieved as well by simply adjusting some of the individual channel map settings for the Diffuse, Bump and Specular textures.<a href="http://www.reallusion.com/iclone/help/iClone3/15_Multiple_Channel_Texture_Mapping/Multi_texture_editing.htm"> For more information regarding Multiple Channel Texture Mapping please visit the Online Beta Index provided by Reallusion.</a> Below you will find a rendered example of both a poorly textured version of Stonehenge with a highly detailed version of the same model after <strong>Total Materials Pack vol. 1 General textures </strong>was used to create seamless and beautiful Stones<strong>, </strong>along with a step-by-step visual guide on how to fix &#8220;dropped or bad&#8221; texture areas for yourself. Enjoy!</p>
<p><span style="text-align:center; display: block;"><a href="http://iclonecertifiedtraining.wordpress.com/2009/02/21/total-materials-pack-vol1-general-textures-part-1-stone-in-iclone32/"><img src="http://img.youtube.com/vi/a1-V-uWpfms/2.jpg" alt="" /></a></span></p>
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