29
Aug
08

The creation power of CloneBones, Lego Lord Vader

Lego Vader made using Google 3D Warehouse, 3DXchange and iClone 3.0 CloneBones

Lego Vader made using Google 3D Warehouse, 3DXchange and iClone 3.0 CloneBones

Ever wanted to make you own character in iClone, but didn’t want to model it? Have you ever wished that there was a preset bone bi-ped you could just attach models to and use .VNS motions to animate. Well, the wait is over with the introduction of iClone 3.0s CloneBones. This is a bone structure that inherits the the features of Bone Scaling but allows users to link any 3D object to this preset character rig and literally build new avatars piece by piece. CloneBones have every single node represented down to each finger digit, even including a Jaw bone link option so facial animation is not counted out in this powerful new iClone Actor. Many, many character styles are now possible to create with CloneBones such as Mechs, Robots, Suits of Armor, and much more, for example in the video below you will see I have created a Lego Man capable of being animated inside the real-time platform. To use CloneBones to create a character follow the following steps…

  • Go to the Actor tab
  • Select the Avatar button
  • Load a Clonebones template
  • Use Bone Scale to shape the bones to the proper character propertions
  • Go to the Set tab
  • Click the Props button
  • Load a prop into the scene you with to link to the actor (such as a 3D Head model)
  • Right Click the prop
  • Choose Link – Link to
  • Click the desired CloneBones node (such as the Head to link the Head to)
  • Locate and click the Link to Sub Node icon
  • Check Align Position to Parent
  • Position the prop directly on the node using the Move tool
  • Repeat for each body part

CloneBones are a new an easy way to create a wide variety of characters, they are not just good for creating robots, they can be used for any number of designs so make sure you get creative with this tool. The added Jaw Bone feature again makes facial animation possible as well for these characters so that you are not stuck with using elements such as helmets and and masks only. I strongly suggest you use the Bone Scaling options before attaching objects to make the animation for your new actors more precise in the end. Below is a high speed video of the bone scaling and building of the Lego Man with a little added bonus on the end for all my brethren Sith Lords. Now with iClone 3.0, you are the Lego George Lucas in the Star Wars Lego saga! Now…May the DarkSide of the Force be with you!

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6 Responses to “The creation power of CloneBones, Lego Lord Vader”


  1. August 29, 2008 at 7:29 am

    Great tutorial. The possibilities for clone bone are endless. I wonder if you could construct crude figures in Google Sketch up, attach them using clone bone and animate them as odd creatures like art figures come to life? Hmnn…have to give it a try.

    thanks again!

  2. August 29, 2008 at 8:12 am

    Well, funny you should ask Ricky….because, that’s exactly what Lego Lord Vader is. Harvested from 3D Warehouse and then brought into 3DXchange. Then, I break each model down by each individual component and then export each piece into iClone. Then, attach each piece to the CloneBones with old fashion prestidigitation and there you have it. Question is Mr. Grove do you have the time to search the Warehouse for what it is you seek? HA ha ha a ah ah (in my most menising villain voice) Thanks again as always.

  3. 3 Luigi
    May 7, 2010 at 11:17 pm

    Hey where do i get the parts? can i just put a .3ds file in the models folder?

  4. October 19, 2010 at 11:43 pm

    very good blog, very interesting article, very information requiring,
    star wars clone wars legos

  5. March 5, 2011 at 8:00 am

    This is very nice and interesting post which I was awaiting for such a page and I had acquired some answers to my questions for this reason post from this internet site. Thanks for sharing these records.


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