19
Sep
08

Atmosphere in iClone 3.0 and how to create your own

Foggy night Atmosphere customized in iClone 3.0 with Sky, Lighting, Fog and Particles

Foggy night Atmosphere customized in iClone 3.0 with Sky, Lighting, Fog and Particles

Hello iCloners of the blog-o-sphere and beyond, todays tip is a tidbit about Atmosphere in iClone 3.0, what it is and how to create your own. Atmosphere in iClone 3.0 consists of 3 or 4 things, which are Sky, Lighting, Fog and Particles if you so choose. Here’s how it breaks down, let’s say you want to create a generic night scene, the common elements that would be shared such as a dark scene and sky, deep blue perspective and starlight would be the elements that after edited to fit the project, could be saved together as a custom Atmosphere. You see the dark sky would obviously cover the Sky portion, and the darkness would be partially created with custom colored Lighting, the deep blue perspective that makes night appear dark would be developed using Fog, and the starlight itself would be represented by a Particle system. Particles are optional when creating a new Atmosphere, they can be included by checking on the include Emitter to Atmosphere checkbox, but are not included by default, however the other 3 aspects of Atmosphere will be. Once a new collection of settings have been edited and saved, then custom Atmosphere may be applied to any and all terrains to quickly swap out or add a new feel to the entire scene. To create and save your own custom Atmosphere follow the steps below or view the high-speed video build.

  • Load a Terrain model into the scene
  • Go to the Sky button
  • Choose a Sky template that best fits your desired Atmosphere
  • In the Modify panel Edit the Sky’s default settings to suit your project
  • Select the Stage button
  • Choose the Fog option
  • Check the Fog On box
  • Adjust the Color and Distance
  • Click the Light button
  • Adjust the Light Color
  • Adjust the Ambient Light Color as well
  • Again click the Set button
  • Select the Particle button
  • Particles are optional to include in your Atmosphere but if you wish to you must check on the Add to Atmosphere check box
  • Choose a particle template to place in the scene if you want, for this example I am using a Fog particle
  • Edit the particle emitter settings to fit the Atmosphere you wish to create
  • Click the Play button to review the new collective Atmosphere
  • Once you are pleased with the outcome, click the Stage Tab
  • Select the Atmosphere button
  • Click the Add button in the Content Manager
  • Name the custom Atmosphere

Once you have created a custom Atmosphere in iClone 3.0, you have the awesome ability to swap out the Atmosphere to any terrain you choose, so for example if we have created a night time Atmosphere, you can recall those settings for the Sky, Lighting, Fog, and Particles that you have combined to make the new style. This is great because you can begin to develop multiple versions of Atmospheres, like a misty morning, or a foggy night, or an active volcanic, make any combination you like. Once you have lots to choose from you will always have a 2 click solution to any scene that will allow you to add something that often times seems to be missing, even in some of the best 3D productions out there…proper Atmosphere. Below is a high speed video example of the process of combining the 4 elements and saving custom Atmospheres in iClone 3.0 Enjoy!

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2 Responses to “Atmosphere in iClone 3.0 and how to create your own”


  1. September 19, 2008 at 7:14 am

    Damn, this is a good ‘un. Thanks, James.

  2. September 19, 2008 at 3:00 pm

    Awesome Ricky,

    Thanks dude, it had kind mystified me for a bit, but it’s really a super simple process…who knew…well, me, but now who knows? Everyone that’s who. Thanks again my man. I’ll keep’em coming.


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