03
Dec
08

Add Point Lights to your scene to give your characters Skin realistic qualities in iClone3.1

Skin always look better in the Red Light

Skin always look better in the Red Light

Hello there iCloners, today’s tip asks the question…Do you ever feel like your avatars need a tanning bed visit or two? Well, there is good reason for that and a very quick way to change that pale, undefined skin into a rich, and well lit tone. How you ask? Point Lights are the key to producing realistic skin appearances in iClone through the use of colored lights. In iClone the Directional lights default to White and Grey tones, which is a great starting point for any project, but for the users out there that want a more “real world” feel to their projects using a combination of Earth tone based Point Lights and positioning them where the best suit your actors placement in the scene is essential. Follow the steps below to set up 3 Point Lights and one Directional Light or watch the high speed video example at the bottom of this post.

  • Go to the Actor tab
  • Click the Avatar button
  • Select Template or Custom
  • Choose a Character to light, ( for this example I use Ting from the G3 Dream Girls content pack )
  • Use the Zoom and Pan toolsl to get in close on your avatar
  • Scroll down in the Scene Manager and select the color swatch for Directional Light01
  • In the Modify Panel, click the Color Swatch and select a color the matches your desired scene lighting scenario ( for this example a Red Light is used )
  • Click OK
  • Select the Rotate tool and click inside the view port to move the Directional Light, you can use any angle that best fits the project
  • Click the Ambient Color Swatch and select a ambient level that works best for you, a darker scenario is used in this tip
  • Scroll down in the Scene Manager and select the On check box for Point Light01
  • Use the Move tool to position Point Light01 on the opposite side of the angle of the Directional Light
  • Click the Color Swatch in the Modify Panel and select a Deep Brown Earth Tone
  • Adjust the Range slider to a low setting
  • Check Decay to soften the lights edge
  • Scroll down in the Scene Manager and select the On check box for Point Light02
  • Use the Move tool to position Point Light02 on the opposite side of the angle of the Directional Light, this light will be used to enhance the actual Skin Tone
  • Click the Color Swatch in the Modify Panel and select a Tan Earth Tone
  • Adjust the Range slider to a medium setting
  • Check Decay to soften the lights edge
  • Scroll down in the Scene Manager and select the On check box for Point Light03
  • Use the Move tool to position Point Light03 on the same side of the angle of the Directional Light, ( this light is to help define the Red light in the scene )
  • Click the Color Swatch in the Modify Panel and select a Red
  • Adjust the Range slider to a high setting
  • Check Decay to soften the lights edge

Point Lights are great to use for a variety of things other than just creating realistic skin lighting for your characters. The 4 Point Lights provided in the Scene Manager can be used for almost every object in your scene you wish to bring more definition or detail to. When used correctly with Ambient, Directional and Spotlights, Point Lights can help you to achieve professional level lighting situations in a real-time production environment complete with everything from Shadows to Animated Fades and more. To learn more about Point Lights and how they work, and how they will work best for you check out this link to the Online Beta index. Or, sneak a peak at this PG 13 video example of a scene with and without Point Lights added to accentuate the skin of this digital dominatrix. Enjoy…but not too much!


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