Retrieving and Editing Materials with the Picker Tool in iClone3.1

Use the Material Picker to quickly edit or replace individual textures on all of your models

Use the Material Picker to quickly edit or replace individual textures on all of your models

What’s up iCloners? Today’s Tip of the Day is a tiny but powerful tool that again if you haven’t read deep into the 3.1 Updated Texture and Material editing features in the Online Beta index then you may have let this one slip by you. Let me ask you this, have you ever found a really nice Google 3D Warehouse model that you wanted to use but decided not to due to the poor texturing? Well, I know I have, that is until now. With the new Picker Tool you can simply click the texture you wish to enhance, edit or just plain replace and then do so using everything from the Materiall Library to all 6 channel maps and adjustable sliders. Sound good? I thought it might. So here’s how you do it for yourself, open 3DXchange and then choose a model you feel that is a great model geometrically but may lack in the texture department. For this example I use a 1957 Chevy Bel Air model from Google 3D Warehouse, but feel free to edit anything you like with this tip. Covert the model to a Prop file for use in iClone. Once you have it there you will begin to edit and enhance the overall look of the model dramatically, follow the steps below or watch the high speed video provided at the bottom of the post.

  • Go to the Set tab
  • Click the Props button
  • Select the Custom tab
  • Load your custom Prop, ( for this example I am using a 1957 Chevy Bel Air to covert it into a custom Low Rider )
  • Scroll down in the Modify Panel and locate the Material and Texture Settings portion of the menu
  • Click the Pick Eyedropper icon to activate the Picker Tool
  • Click any texture on the model you wish to begin editing, ( for this example I begin by editing the headlights of the car )
  • Select the Channel Map you wish to edit or replace, ( for this example I add a Glow Map to the Yellow Diffuse Map that is already in place )
  • Click the Open button to choose a custom image to apply to the selected Channel Map
  • Use the Strength Slider to adjust the intensity of the Map
  • Use the Brightness, Contrast, Hue and Saturation Sliders to make further adjustments if you like to any Map
  • Click the Pick Eyedropper icon once again and select an area you wish to add a preset Material to  ( for this example I applied a Glass Material to the Windshield and Windows of my model )
  • Select the Load Material button and make a choice of what will work best for that portion of your model
  • Repeat the process until each area of the model suits the design you have in mind

Retrieving and Editing Materials using the Picker Tool in iClone3.1 is a new solution to a old and fustraiting problem where 3D Warehouse has been concerned for sure. Often times you may see models import into 3DXchange with solid white areas that carry no texture or Material qualities over what so ever. Now it is true sometimes simply using the Reload button from the tool bar will help to fix texture fails from time to time, but, why waste time with redundant tasks when you can make what changes that need to be made using the Picker Tool with no fuss. If you want to check out additional information provided by Realluison on Multiple Channel Texture Mapping then visit the Online Beta Index. Or if you like, check out the little video example I have put together for you showcasing the method of how to best utilize the Picker Tool and how to take a sub-par car model and turn it into a pimped out virtual PW with the PT. Enjoy, and Happy Holidays to you all if you hear from Santa before you hear from JimmyJaymz again!


4 Responses to “Retrieving and Editing Materials with the Picker Tool in iClone3.1”

  1. 1 afterThought
    December 26, 2008 at 5:36 am

    Wow – for me, this has been the best tutorial! Being new to the 3D thing and not able to make my own models in SketchUp and the like yet, I always took the free models I imported “as is” and when faces had no materials, I was stumped. I never really explored the Materials and Textures abilities in iClone fully so I didn’t realize how much I could adjust them within iClone with tremendous results. Definitely a tip I’ll be applying to my models from now on. Brilliant – thank you!

    • December 30, 2008 at 1:28 am

      Hey aT,

      No thanks required except for those directed toward the engineers. This is a tool that works the exact same way we as digital artists are used to with the Eye Dropper in Photoshop, only this works on 3D object directly inside iClone. They really did this one the right way and YES, it corrects all those brilliant models that where unusable before due to small, stupid texture issues. So happy hunting for all those you may have thrown back, and thank you for reading once again. Happy New Year!

  2. December 26, 2008 at 5:40 pm

    Great tutorial and tip, James. Thank you!

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