23
Jan
09

Ready, Aim, Right Click! Using the new iProp weapons from G.I. vs. Wehrmacht pack in iClone3.2

Open fire with no regrets using iProps

Open fire with no regrets using iProps

What’s up iCloners? What do you want on your tombstone? And don’t say “pepperoni and sausage” because when you try out animating with the new iProp weapons from the G.I. vs. Wehrmacht pack you’ll see what I mean. The real “meat” is in the functionality of these awesome new assets. Here’s what they are capable of as soon as they are placed in the scene, you can simply use the Right Click menu to Link them directly to the character, then you can access automatic animation which will activate particle aspects of the gun as well as create instant character animation with only one click. Also, these particle effects are accessible via the Right Click menu so you can include preset muzzle blasts to add to the overall realistic, and reactive qualities of your battle animation. Sound like the kind of iProp you want in your animation arsenal? Well, trust me when I tell you the animation for a character can be created inside of 1 minute and the rendered output you will get from these presets may just be a bit to realistic for some users. Follow the steps below to use one such iProp weapon from the G.I. vs. Wehrmacht content pack to create a Ready, Aim and Fire type single shot animation of your own or watch the slightly graphic high-speed video provided at the bottom of the post…you’ll see what I mean.

  • Go to the Actor tab
  • Click the Avatar button
  • Select the Template tab
  • Locate the WWII folder
  • Load a Character into the scene by double-clicking ( for this example I use the G.I. Private from the WWII content )
  • Go to the Set tab
  • Click the Props button
  • Select the Template tab
  • Locate and open the WWII folder
  • Find the Weapons folder and expand it
  • Choose a type of Weapon ( for this example I select the Rifle folder )
  • Double Click a Weapon Prop to place it in the scene, I use the Kar98k Rifle in this tip but any weapon from these folders will work
  • Right Click the Weapon and Choose Perform
  • Choose Link to Character, notice that the weapon will automatically be placed in the right hand of the character
  • Right Click the Weapon again and Choose Perform
  • Choose Aim, notice that this will actually animate the character automatically creating motion animation with one click
  • Right Click the Weapon once again and Choose Perform
  • Choose Open Fire, notice that the weapon will automatically create character motion animation as well as particle animation
  • Scrub the Play-head slowly to accurately review the particle “empty shell” and “muzzle blast” animations
  • Right Click the Weapon one final time and Choose Perform
  • Choose Cease Fire, notice that the character will lower the weapon to an idle stance
  • Click the Start button to return to the beginning of the animation
  • Click Play to review the combined iProp Weapon animation

iProp weapons from the G.I. vs. Wehrmacht pack are a highly efficiant way of producing quick and quality character animaiton. Not to mention when you put them together with some blood and guts you really can tell that when small pieces such as individual motions and actions are combined with tasty particles and well thought out prop interaction, the end result is some impressive overall 3D animation. This level of production will allow your viewers to get into your story and 3D world a bit deeper than they might otherwise when you do not take advantage of what assets such as iProp weapons have to offer. For more information on iProps be sure to check out the Online Beta Index information provided by Reallusion, but before you do that watch the high-speed video example below showcasing these weapons in brutal form…Warning, the iClone footage below is not for the faint of heart. Kids leave the room now. Enjoy!

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