Total Materials Pack Vol.1 General Textures Part 1 (Stone) in iClone3.2

Create photo-realistic, multi-channel, seamless Stone textures with Total Materials

Create photo-realistic, multi-channel, seamless Stone textures with Total Materials

Hello iCloners, today’s tip is the first of a 4 part series focusing on Total Materials Pack vol.1 General Textures Pt.1 (Stone) These new material packs are incredible for production for a few reasons. Total Materials texture packs from Reallusion include a wide range of Material styles for users to choose from. Vol.1 General Textures includes 187 Walls, Metals, Wood and Ground materials along with varieties in each category. For example in the  Wall category you may have Stone, Brick and  Concrete materials, plus more to choose from. Each material ball comes complete with a Diffuse, Bump and Specular channel map that is, of course 100% completely customizable. For today’s example I took a well modeled, but poorly textured 3D Stonehenge Google 3D Warehouse model and used only the Total Materials Pack vol.1 General Textures Stone presets to edit the model and was able to take an otherwise unusable 3D object and flip it into a beautifully textured representation of the world-famous landmark. Get your Right-click finger ready all of you iClone Druids out there, and follow the steps presented below to use the Picker Tool to select “dropped or bad” texture areas on a model and apply multiple Stone materials to the 3D object in order to salvage well built assets such as my Stonehenge.

  • Go to the Set tab
  • Select the Props button
  • Choose the Custom folder
  • Load a custom prop with “dropped or bad” texture areas you wish to add STONE material balls to (for this example I use a 3D Stonehenge Google Sketchup model)
  • Scroll down in the Modify Panel and locate the Materials and Texture settings portion of the menu
  • Click the Pick tool represented by an Eyedropper icon
  • In the view port, click directly on one of the “dropped or bad” texture areas
  • Click the Load Material button
  • Locate the General Textures folder
  • Select the View Menu button
  • Choose the Thumbnails option to view the Material Balls directly
  • Scroll down until you see the Stone material selections
  • Double-click a Stone Material to apply it to the “dropped or bad” texture area
  • Notice that a Diffuse, Bump and Specular texture map will be applied to the proper channels
  • Again select the Pick tool represented by the Eyedropper icon and Repeat material application for all “dropped or bad” texture areas
  • Add a Terrain and Sky asset to the scene
  • Then, turn on Pixel Shader to review the Stone Materials full effects

The options are truly endless with Total Materials Pack vol. 1 General textures. Everything from Brick walls, to Stone pillars, to Wood Panels, Precious Metals and more. Not to mention the refined look in the end outcome you can achieve when combining some Material Balls with one-another. Other interesting effects can be achieved as well by simply adjusting some of the individual channel map settings for the Diffuse, Bump and Specular textures. For more information regarding Multiple Channel Texture Mapping please visit the Online Beta Index provided by Reallusion. Below you will find a rendered example of both a poorly textured version of Stonehenge with a highly detailed version of the same model after Total Materials Pack vol. 1 General textures was used to create seamless and beautiful Stones, along with a step-by-step visual guide on how to fix “dropped or bad” texture areas for yourself. Enjoy!


2 Responses to “Total Materials Pack Vol.1 General Textures Part 1 (Stone) in iClone3.2”

  1. 1 Geoff
    February 22, 2009 at 8:47 am

    I bought this texture pack a few weeks ago and have only just begun to appreciate the possibilities. Your excellent tutorial is most timely and has inspired me to experiment further.
    I haven’t commented on all your on-line tutorials but I assure you I have watched each one with great interest and always learn something new and constructive. Thank you James for continuing to share your expertise. Very much appreciated.
    kind regards

    • February 22, 2009 at 2:40 pm

      Hey Geoff,

      Yeah, Total Materials have countless options for sure. Material Balls really do help a ton on production time and enhance otherwise unusable models. You really can achieve a lot with these packs and they are worth the price because of it. Thanks again for the kind words and look forward to more texture tip as we round out Feb.

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