Total Materials Vol. 1 General Textures Part 2 (Wood) in iClone3.2

Get perfect Wood in iClone with Total Materials vol. 1

Get perfect Wood in iClone with Total Materials vol. 1

Hello iCloners out there. Today’s tip is Part 2 in a 4 part series on Total Materials pack vol. 1 General Textures. This tip however focuses specifically on the rich Wood textures included in this content release by Reallusion. There are over 180 Material Balls included in the pack and 33 Wood textures to choose from each containing a Diffuse, Bump and Specular map that may be further edited to better suit your needs. In this tip I will show users how I take relatively well textured Google Sketchup models that contain  no noticeable flaws and are of sound design, then bring them into iClone  for the purpose of adding high-detail Material Balls. This will greatly enhance the overall look of an otherwise sub-par model before implementing it into your production. A higher level of detail for all objects in your scene will provide a higher quality to your entire production I assure you. Follow the steps below to apply Wood textures from the Total Materials pack vol. 1 General Textures to an assortment of objects or watch the high-speed video build at the bottom of this post to get both a first hand look at the application and the end result.

  • Load a Custom Prop into the scene you wish to edit with  Wood Materials
  • Scroll down in the Modify Panel and locate the Materials and Texture settings portion of the menu
  • Click the Pick tool represented by an Eyedropper icon
  • In the view port, click directly on the area of the model you want to edit
  • Click the Load Material button
  • Locate the General Textures folder
  • Select the View Menu button
  • Choose the Thumbnails option to view the Material Balls directly
  • Scroll down until you see the Wood material selections
  • Double-click a Wood Material to apply it to the selected area
  • Adjust the individual channels by using the Strength slider (this is a good way to vary your amount of detail you wish to include in the Material)
  • Scroll down in the Modify Panel and locate the UV Settings portion of the menu
  • Adjust the UV settings by selecting the Planar, Box, Spherical, Cylindrical, Cylindrical Capped (this will rearrange the UV settings in accordance with what works best for your model)
  • Click the Add button under the Content Manager to save the newly edited custom prop after you are pleased with the Wood Materials applied to the model.

Total Materials pack vol. 1 General Textures includes an array of options from the very first moment you install this aweseom content pack. You can choose to only use 1 set of Materials such as the Wood Materials used in this example, or you can combine multiple Materials to the same object for a more detailed and dramatic look to your props, characters and much more. Once again you find yourself with endless options in iClone. For more information regarding Modifying Texture Settings please be sure to visit the Online Beta Index provided by Reallusion. Below you can check out the high-speed video build of how I apply Wood Materials to SketchUp models and a bit of output showing just rich your Wood can be. Enjoy!


4 Responses to “Total Materials Vol. 1 General Textures Part 2 (Wood) in iClone3.2”

  1. March 1, 2009 at 10:06 am

    Just passing by.Btw, your website has great content!

  2. March 16, 2009 at 7:44 pm

    Thank you! I can’t tell how many times I poke around on your site and I almost always find the help I was hoping for.

  3. 3 NestleSnipes
    March 23, 2009 at 1:55 pm

    Once again! You are the only one with a tip in this area. LOL Good show!

    • March 24, 2009 at 4:22 pm

      What’s Crackin’ Nes,

      Looks like we are both in the cold now man, I relocated to Denver this week. And I would love to know the other areas where my tips are the last stop for ya. That would be a good stat for me. BTW, I am still down for collaboration if you got some ideas, hit me up. Thanks again.

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